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This can be taken from as much as a quarter of a mile away, and is generally
used as a scene-setting, establishing shot. It normally shows an EXTERIOR,
eg the outside of a building, or a landscape, and is often used to show scenes
of thrilling action eg in a war film or disaster movie. There will be very
little detail visible in the shot, it's meant to give a general impression rather
than specific information.
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Extreme Long Shot
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This is the most difficult to categorize precisely, but is generally
one which
shows the image as approximately "life" size ie corresponding to the
real distance
between the audience and the screen in a cinema (the figure of a man
would
appear as six feet tall). This category includes the FULL SHOT showing
the
entire human body, with the head near the top of the frame and the
feet near
the bottom. While the focus is on characters, plenty of background
detail still emerges.
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Long Shot
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Contains a figure from the knees/waist up and is normally used for dialogue
scenes, or to show some detail of action. Variations on this include the TWO
SHOT (containing two figures from the waist up) and the THREE SHOT (contains
3 figures...). NB. Any more than three figures and the shot tends to become
a long shot. Background detail is minimal, probably because location has been
established earlier in the scene - the audience already know where they are
and now want to focus on dialogue and character iteration. Another variation
in this category is the OVER-THE-SHOULDER-SHOT, which positions the camera
behind one figure, revealing the other figure, and part of the first figure's
back, head and shoulder.
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Medium Shot or Over-the-Shoulder Shot
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This shows very little background, and concentrates on either a face, or a
specific detail of mise en scène. Everything else is just a blur in the background.
This shot magnifies the object (think of how big it looks on a cinema screen)
and shows the importance of things, be it words written on paper, or the expression
on someone's face. The close-up takes us into the mind of a character. In reality,
we only let people that we really trust get THAT close to our face - mothers,
children and lovers, usually - so a close up of a face is a very intimate shot.
A film-maker may use this to make us feel extra comfortable or extremely uncomfortable
about a character, and usually uses a zoom lens in order to get the required
framing.
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Close-Up Shot
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As its name suggests, an extreme version of the close up, generally magnifying
beyond what the human eye would experience in reality. An extreme close-up
of a face, for instance, would show only the mouth or eyes, with no background
detail whatsoever. This
is a very artificial shot, and can be used for dramatic effect. The tight focus
required means that extra care must be taken when setting up and lighting the
shot - the slightest camera shake or error in focal length is very noticeable.
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Extreme Close-Up
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The relationship between the camera and the object being photographed gives emotional information to an audience, and guides
their judgment about the character or object in shot. The more extreme, the more symbolic
and heavily-loaded the shot.
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Camera Angles
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When describing different cinematic shots, different terms are used to
indicate the amount of subject matter contained within a frame, how far
away the camera is from the subject, and the perspective of the viewer.
Each different shot has a different purpose and effect.
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Camera Shots
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When describing camera angles, or creating them yourself, you have to think about three important factors
— The FRAMING or the LENGTH of shot
— The ANGLE of the shot
— If there is any MOVEMENT involved
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Cinematography
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A change between
two different shots.
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A Cut
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This shows a scene from directly overhead, a very unnatural and strange
angle. Familiar objects viewed from this angle might seem totally unrecognizable at first (umbrellas in a crowd, dancers' legs). This shot
does, however, put the audience in a godlike position, looking down on
the action. People can be made to look insignificant, ant-like, part of a
wider scheme of things. Hitchcock (and his admirers, like Brian de
Palma) is fond of this style of shot.
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The Bird's-Eye View
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Not so extreme as a bird's eye view. The camera is elevated above the
action using a crane to give a general overview. High angles make the
object photographed seem smaller, and less significant (or scary). The
object or character often gets swallowed up by their setting - they
become part of a wider picture.
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High Angle
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A fairly neutral shot; the camera is positioned as though it is a human
actually observing a scene, so that eg actors' heads are on a level with
the focus. The camera will be placed approximately five to six feet
from the ground.
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Eye Level
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These increase height (useful for short actors like Tom Cruise or James
McAvoy) and give a sense of speeded motion. Low angles help give a sense
of confusion to a viewer, of powerlessness within the action of a scene.
The background of a low angle shot will tend to be just sky or ceiling,
the lack of detail about the setting adding to the disorientation of the
viewer. The added height of the object may make it inspire fear and insecurity
in the viewer, who is psychologically dominated by the figure on the screen.
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Low Angle
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Sometimes the camera is tilted (ie is not placed horizontal to floor level),
to suggest imbalance, transition and instability (very popular in horror movies). This technique
is used to suggest POINT-OF-View shots (ie when the camera becomes the
'eyes' of one particular character,seeing what they see — a hand held camera
is often used for this.
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Oblique or Canted Angle
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A director may choose to move action along by telling the story as a
series of cuts, going from one shot to another, or they may decide to
move the camera with the action. Moving the camera often takes a great
deal of time, and makes the action seem slower, as it takes several
seconds for a moving camera shot to be effective, when the same
information may be placed on screen in a series of fast cuts.
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Camera Movement - Not only
must the style of movement be chosen, but the method of actually moving
the camera must be selected too. There are seven basic methods:
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