Front | Back |
Plane Joints
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Flat Surfaces--only gliding movements allowed (example: triquetrum and hamate)
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Hinge Joints
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Cylinder in a tough--flexion or extension on a single plane (example: humerus, radius, and ulna at elbow)
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Pivot Joints
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Ball or point in a "sleeve" --allow rotation or circumduction (example: neck)
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Condyloid Joints
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Two oval articular surfaces--permit all angular movements (example: metacarpal and phalanx)
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Saddle Joints
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Each artricular surface is convex and concave--allow more movement than condyloid joints (example: trapezium and first metacarpal in thumb)
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Ball-and-socket joints
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Rounded head fits into a cup--most freely moveable joint type (example: shoulder, hip)
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