MCAT Physics Ch. 1 Kinematics & Dynamics

33 cards   |   Total Attempts: 189
  

Cards In This Set

Front Back
Vector
Vectors have magnitude & direction. Include displacement, velocity, acceleration, force, etc.
Scalar
Scalars are quantities w/out direction, only magnitude.
Dot Product
Multiplying 2 vectors using the dot product results in scalar quantity. Gotten by multiplying the vector's magnitudes & the cosine of the angle between them. (Ex: to find scalar quantity of work, we multiply the vector quantities of force & displacement) & then multiply by cosθ) Multiplying 2 vectors using the dot product results in scalar quantity. Gotten by multiplying the vector's magnitudes & the cosine of the angle between them. (Ex: to find scalar quantity of work, we multiply the vector quantities of force & displacement) & then multiply by cosθ)
Cross Product
Multiplying 2 vectors by the cross product results in a vector quantity. Product of the vector's magnitudes & the sine of the angle between them. (Ex: find torque which is vector by multiplying force and lever arm which are also vectors, then multiplying by sinθ). Then use right hand rule to determine resultant vector's direction. Thumb goes in direction of vector A, fingers go in direction of vector B, & palm is the direction of the resultant C. Multiplying 2 vectors by the cross product results in a vector quantity. Product of the vector's magnitudes & the sine of the angle between them. (Ex: find torque which is vector by multiplying force and lever arm which are also vectors, then multiplying by sinθ). Then use right hand rule to determine resultant vector's direction. Thumb goes in direction of vector A, fingers go in direction of vector B, & palm is the direction of the resultant C.
Displacement
Vector representation of position change. Path independent, equivalent to straight line distance between start & end locations.
Distance
Scalar quantity that reflects path traveled
Average Velocity (m/s)
 = x/t  = average velocity (m/s)x = change in displacementt = time =  = x/t  = average velocity (m/s)x = change in displacementt = timex/ = x/t  = average velocity (m/s)x = change in displacementt = timet  = x/t  = average velocity (m/s)x = change in displacementt = time = average velocity (m/s) = x/t  = average velocity (m/s)x = change in displacementt = timex = change in displacementt = time
Average Speed (m/s)
V = d / t
  1. v = speed (m/s)
  2. d= distance (total distance traveled)
  3. t = time
Instantaneous Velocity
v = limv = limt - 0 x/tThe limit of the change in displacement over time as the change in time approaches zerot - 0 v = limt - 0 x/tThe limit of the change in displacement over time as the change in time approaches zerox/v = limt - 0 x/tThe limit of the change in displacement over time as the change in time approaches zerotThe limit of the change in displacement over time as the change in time approaches zero
Instantaneous Speed
The magnitude of the instantaneous velocity vector
Force (Newtons, N, kg Force (Newtons, N, kg  m/s2) m/s2)
Any push or pull that can result in acceleration
Gravity
The attractive force between 2 objects as a result of their masses
Friction
Force that opposes motion due to electrostatic interactions between 2 object's surfaces
Static Friction
Exists between 2 objects that are not in motion relative to each other; can take on many values depending on the magnitude of the applied force
Kinetic Friction
Exists between sliding object & object on which it slides. Exists between 2 objects that are in motion relative to each other; constant value, unlike static friction which can have many values