Front | Back |
Algorithms
|
Created AFTER the problem is understood. A set of detailed explanaations to be followed when creating a program, which includes step-by-step details and calculations. Must be specific and includes all details.
|
Object
|
Consists of data and the operation of those datas.
|
Objects
|
Are reference variables that point to memory locations, not values
|
Reference Variable
|
A variable that stores the address of a memory space and are declared using a class
|
Wrapper Class
|
Ex: Class Integer
Used to wrap int values into Integer objects, so that Int values can be regarded as objects |
Wrapper Class
|
"Wraps" the primitive data type into an object of a certain class
|
Primitive Type Variable
|
Stores data directly into their own memory space: Ex.- Boolean, Floating Points, Integral Points
|
Designing a Class
|
Problem- Analysis - Algorithm - Coding - Compiling - (If No Error) - Bytecode - loader - interpreter - RESULTS
|
Class
|
A unit of combined data and its operations.
The blueprints and design. |
Constructor
|
Permits the data member to be initialized when an object is declared
|
Constructors
|
The name of the __________ is the same as the name of the class.
A class can have more than one of this. |
Default Constructor
|
A constructor without parameters.
Sets the instance variable to 0. |
Constructors
|
___________ execute automatically when a class object is created.
|
Constructors With Variables
|
_________ with ____________ initializes the instance variable to the value specified by the user.
|
Methods
|
A set of statements designed to accomplish a specific task and are used to implement algorithms.
|