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Standard Operating Procedures
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-Rules for reaching decisions about particular types of situations.
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Unitary Actors
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Homogenous or monolithic units with few or no important internal differences that affect their choices, states decide their own based on interactions
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Pulling and Hauling Games
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-Refers to Governemental Politics Model,
-Pulling and hauling different structures to determine the correct structure
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Governmental Politics Games
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-Governmental Politics Model
-Different games to determine structure and rules of gov't behavior
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Theory
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An abstract idea of how something works.
- a set of interrelated propositions that explains why certain events occurred.
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Falsifiability
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-Cant be tested or proven wrong, kind of hard to evaluate it. Good theory can be proven wrong!
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Parsimony
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Explains a theory in a short context without getting excessively complex.
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Clarity
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Easily able to figure out what the theory states, being able to restate it in your own words.
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Realism
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How vulnerable, self interested states survive in an environ. where they are uncertain bout intentions + cap. of others
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Liberalism
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How rational egoists coordinate their behavior through rules and org. in order to achieve collective gains. Pg 37
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World Inequalities
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Central Problem
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Anarchy
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A state of society without government or law.
- Central concept of Realism.
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Level of Analysis, individual, state, systematic
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Visualizing an event as part of a larger pattern invites us to imagine that the pattern is the end result of some unknown process
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Cognitive Complexity
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Psychological characteristic or psychological variable that indicates how complex or simple is the frame and perceptual skill of a person.
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Misperception
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To understand or perceive incorrectly; misunderstand.
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