15. Assemblies - Heywood, 5th Edition

14 cards   |   Total Attempts: 225
  

Cards In This Set

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Legislature
The branch of government whose chief function is to make laws, although it is seldom the only body with legislative power.
Responsible government
A government that is answerable or accountable to an elected assembly and, through it, to the people.
Elective dictatorship
An imbalance between the executive and the assembly that means that, once elected, the government is only constrained by the need to win subsequent elections.
Lobby fodder
A pejorative term denoting assembly members who vote consistently and unquestioningly as their parties dictate.
Immobilism
Political paralysis stemming from the absence of a strong executive, caused by multiple divisions in the assembly and (probably) society.
Checks and balances
Internal tensions within the governmental system that result from institutional fragmentation.
Superpresidentialism
A president-heavy constitutional order in which the presidency is invested with great power and the assembly or parliament operates as a mere ‘rubber stamp’.
Pork barrel politics
Government projects whose only, or primary, purpose is to bring money or jobs to a representative’s district or constituency.
Standing committee
A permanent committee within a legislative chamber, which considers bills and oversees executive activities.
Rhetoric
The art of using language to persuade or influence; rhetoric can imply high-sounding but essentially vacuous speech.
Unicameralism
The principle or practice of having an assembly composed of a single legislative chamber.
Bicameralism
The principle or practice of fragmenting legislative power through the establishment of two (in theory, co-equal) chambers in the assembly.
Bill
Proposed legislation in the form of a draft statute; if passed, a bill becomes an act.
McCarthyism
The use of witch hunts and unscrupulous investigations, as practised in the 1950s against ‘communists’ by US Senator Joseph McCarthy.