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Animation
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Graphics that display motion.
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FPS
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Frames per second. The number of frames displayed during each second of a video or movie.
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Frame
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A placeholder object used to contain text or graphics.
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Keyframe
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A frame used to specify a change in animation.
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Layer
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A transparent level on the stage that can hold objects and enables objects to be manipulated separately from those on other layers.
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Motion Path
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Path drawn on a guide layer to control path animation.
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Onion Skin
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A feature that enables you to view the contents of multiple frames onscreen at the same time.
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Panel
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Windows that contain commands, options, menus, and other features for quick reference while working in some programs.
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Pathanimation
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Method of animating an object that requires the user to draw or create a path on a guide layer that the object follows.
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Playhead
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The vertical red marker in the timeline that marks the progress of the animation when it is previewed in the animation program.
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Project File
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A file created to hold animation or video content.
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Stage
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The part of the animation window where the content is composed and manipulated.
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Timeline
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The part of the animation program window that organizes and controls an animations content over time using layers and frames.
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Toolbox
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The part of the animation program window that displays a collection of tools or buttons like drawing and editing tools.
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Tween
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Calculation of an object's path from a specified beginning point to a specified ending point in an animation.
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