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E-Business
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- conducting of business on the Internet including, not only buying and selling, but also serving customers and collaborating with business partners
- to: -> touch customers -> enrich products and services with information -> reduce costs |
E-Commerce
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The buying and selling of goods and services over the internet
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E-Marketplace
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Interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities
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E-Shops
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A version of a retail store where customers can shop at any hour of the day without leaving their home or office
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E-Malls
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Consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops
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Business Models
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(1) Brick-and-Mortar
(2) Click-and-Mortar (3) Pure Play |
Brick-and-Mortar
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Operates in a physical store without an Internet presence
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Click-and-Mortar
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A business that operates in a physical store and on the Internet (REI and Barnes and Noble)
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Pure Play
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A business that operates on the Internet without a physical store (Amazon.com and eBay.com)
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C2C Communities
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(1) Electronic Auction
(2) Forward Auction (3) Reverse Auction |
Electronic Auction
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Sellers and buyers solicit consecutive bids from each other and prices are determined dynamically
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Forward Auction
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Sellers use as a selling channel to many buyers and highest bid wins
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Reverse Auction
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Buyers use to purchase a product or service, selecting the seller with the lowest bid
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Disruptive vs. Sustaining Technology
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Disruptive = a new way of doing things that initially does not meet the needs of customers
Sustaining = produces an improved product customers are eager to buy |
Digital Darwinism
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Implies that organizations which cannot adapt to the new demands place on them for surviving in the information age are doomed to extinction
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