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Organizational innovation
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The successful implementation of creative ideas in organizations
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Creativity
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The production of novel and useful ideas
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Organizational change
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A difference in the form, quality, or condition of an organization over time
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Technology cycle
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A cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology
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S-curve pattern of innovation
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A pattern of technological innovation characterized by slow initial progress, the rapid progress, and then slow progress again as a technology matures and reaches its limits
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Innovation streams
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Patterns of innovation over time that can create sustainable competitive advantage
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Technological discontinuity
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When a scientific advance or a unique combination of existing technologies creates a signficant breakthrough in performance or function
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Discontinuous change
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The phase of a technology cycle characterized by technological substitution and design competition
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Technological substitution
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The purchase of new technologies to replace older ones
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Design competiton
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Competiton between old and new technologies to establish a new technologies to establish a new technological standard or dominant design
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Dominant design
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A new technological design or process that becomes the accepted market standard
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Technological lockout
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When a new dominant design (i.e. a significantly better technology) prevents a company from competitively selling its products of makes its difficult to do so
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Incremental change
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The phase of a technology cycle in which companies innovate by lowering costs and improving the functioning and performance of the dominant technological design
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Creative work environments
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Workplace cultures in which workers perceive that new ideas are welcomed, valued, and encouraged
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Flow
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A psychological state of effortlessness, in which you become completely absorbed in what you're doing and time seems to pass quickly
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