Chapter 2 - MIS

14 cards   |   Total Attempts: 188
  

Cards In This Set

Front Back
Question 1
Supply chain management (SCM)
Tracks inventory and information among business processes and across companies. also it helps to communicate easily with the suppliers. also it helps the suppliers to know how much stock I have. so that's will help organization and maintain the least amount of inventory needed.- The supplier will manage the inventory to reduce the cost.- The SCM will help scheduling and shipping.
Question 2
Supply chain management (SCM) system
IT system that supports supply chain management.
Question 3
Just-in-time (JIT)
Method for producing or delivering a product or service just at the time the customer wants it.
Question 4
Customer relationship management (CRM) system
Uses information about customers to gain insight into their needs, wants, and behaviors in order to serve them better.-understand the needs of the customer. it will helps in creating a new things by providing multi-channel. ( internet, mobile)
Question 5
Multi-channel service delivery
Multiple ways in which customers can interact with a business. such as phone, email , web and chat....
Question 6
Sales force automation (SFA) systems
Automatically track all the steps in the sales processSales lead trackingListing potential customersMarket and customer analysisProduct configurationGetting repeat customers
Question 7
Front-office systems
Primary interface to customers and sales channels
Question 8
Back-office systems
Fulfil and support customer orders
Question 9
Enterprise resource planning (ERP) system
collection of integrated software for business management, accounting, finance, supply chain management, inventory management, customer relationship management, e-collaboration, etc.1- it helps the daily operation2- its helps to share information.3- it has one database to store information.4- integrated system.5- it reduce cost
Question 10
Social media
Web-based and mobile technologies that create interactivity among users, mostly allowing users to be both creators and consumers of content
Question 11
Web 2.0
Second generation of the Web focusing on online collaboration, users as both creators and modifiers of content, dynamic and customized information feeds, and many more engaging technologies
Question 12
Social networking site
Site on which you post information about yourself, create a network of friends, read about other people, share content, and communicate with peopleThe big onesFacebook & LinkedInGoogle+Stumble Upon, Twitter, YouTube
Question 13
MMORPGs (massively multiplayer online role-playing games)
Thousands or millions of people play and interact in a robust virtual world
Question 14
Social locationing (location-based services)
Use of a mobile device and its location toCheck into locationsFind friends and their locationsReceive rewardsTake advantage of specials based on location